+1 Anime Eyes All Eyes: Every Eye and How They Compare
Which anime eyes can you actually get in +1 Anime Eyes? See the named eyes in My Eyes, compare Chakra multipliers from x7 to x32, and check the paid options.
Quick answer
Open My Eyes: every eye in +1 Anime Eyes is listed in that one menu, and each card shows its Chakra multiplier (Mult) plus its Unlock label — a Trophy cost, a world gate, or a Robux Pass. The game advertises 14 collectible eyes, each stronger than the last.
- Named cards visible in the menu: Rinnegan x7 Chakra, Jogan x10, Tenseigan x14 and Rinne Sharingan x32, plus Senrigan, Shion's Dojutsu, Six Eyes and Kokugan lower in the same list.
- Strength signals you can rely on: the advertised stronger-than-the-last order, the Chakra multiplier on each card, and higher Trophy or world gates in front of stronger eyes.
- The confirmed top paid option is the Six Paths Sage game pass (R$899), described as the strongest eye in every world.
- Amaterasu, Kamui and Susanoo are skills an equipped eye grants, not three extra eyes, so they do not add to the 14.
One menu holds the whole collection
The official Roblox listing advertises 14 collectible anime eyes, each stronger than the last, and calls out Sharingan, Rinnegan and Six Eyes as eyes to unlock. The exact names of all 14 are not fully documented outside the game itself, so the in-game My Eyes menu is the reliable place to check the current lineup — it is the one screen where the whole collection appears.
That single menu covers everything in order: the World 1 Trophy buys, the World 2–4 unlocks, Cosmic Void (World 5) rows when those appear, and finally a few Robux Pass eyes. Every card works the same way:
- Mult is the eye's Chakra multiplier.
- Unlock is how you get it: a Trophy cost, a world gate, or a Robux Pass. World 2 cards, for example, show WORLD 2 right on the unlock button.
Premium eyes are not tucked away on a separate paid screen either. The Robux Pass eyes sit at the end of this same menu, and their unlock label is the only thing distinguishing them from the trophy-bought eyes.
Named eyes you can confirm right now
Eight eye names are directly visible in the My Eyes menu. The top four cards show readable Chakra multipliers; the four lower names sit in the same list, but their multiplier lines were not read from the captured view:
| Eye | Chakra multiplier |
|---|---|
| Rinnegan | x7 |
| Jogan | x10 |
| Tenseigan | x14 |
| Rinne Sharingan | x32 |
| Senrigan | not read from the capture |
| Shion's Dojutsu | not read from the capture |
| Six Eyes | not read from the capture |
| Kokugan | not read from the capture |
In that same menu view, Rinne Sharingan carried the EQUIPPED label while the other three fully read cards showed green EQUIP buttons — the button state tells you at a glance which eye is currently selected. Every card shows its Mult line the same way, so open the menu and read the four lower multipliers in game. Above them all, the list starts with x1–x4 Chakra cards.
One naming trap worth avoiding: Six Eyes is an eye in this menu, while Six Paths Sage is a separate paid offer with a different name. Keep the two apart when you compare options.
How the strengths compare
Two supported signals let you rank eyes without any outside tier list:
- The advertised order. The 14 eyes are sequenced so each is stronger than the last, and the menu's gates back that up — stronger eyes sit behind higher Trophy costs and later worlds.
- The Chakra multiplier. Among the fully read cards, Rinne Sharingan (x32) sits above Tenseigan (x14), Jogan (x10) and Rinnegan (x7).
One recorded playthrough shows the pattern in motion: it started on the Sharingan, traded trophies for the Mangekyou Sharingan as the next stage, bought the Rinnegan for 50 trophies, and then spent 150 trophies on a Gacha that awarded an eye named Kurama — a non-Naruto-style eye with a x100 multiplier. Stronger eyes kept appearing behind higher trophy gates. Treat those exact prices as belonging to that single session, and check the current card in your menu before grinding — stock up with how to get trophies if you are short.
Know the limit of these numbers: the card value is a Chakra label, not a damage formula, and the menu publishes no combat ranking for every eye. For the eyes without readable stats — and for your own loadout — there is no confirmed complete ranking, so the dependable comparison is one you run yourself.
Compare two eyes on your own account
When exact stats are missing, this like-for-like test keeps the result honest:
- Record your current setup. Note your total Power and the skills available on Q, E and R.
- Equip only the candidate eye. Change nothing else so the comparison stays readable.
- Check Power and the skill panel again. Confirm the eye's active skills appear and whether they are still unleveled.
- Level a useful skill if you can. Skills gain Power as they develop.
- Run the same repeatable stage or Boss several times. Judge consistency, not one lucky hit: faster clears and fewer retries are the evidence. The stages guide helps you pick where to test.
- Keep or revert. If the new eye does not improve your actual bottleneck, restore the previous setup instead of keeping novelty.
Power is a useful starting signal but not a complete test — total strength also involves your level, Pets, skill development and multipliers. Chakra matters here too, because it is the stat you train to grow stronger; the chakra training guide covers the loop behind it.
The paid eyes in the store
Three eyes are sold directly as game passes:
- Six Paths Sage — R$899. Described as the strongest eye in every world, it comes with its own Kurama Chakra Mode and Six Paths Sage Mode, moves and aura. It is also included in the OP Bundle and the R$4,999 Ultimate OP Bundle, and it appears among the eye entries in the collection overview — although whether it counts among the 14 collectible menu eyes is not confirmed.
- Shin Ketsuryugan — R$599.
- Prism Eye — R$899.
The passes are the confirmed route to these three; whether any of them can also be earned through normal play is not established. In My Eyes they show up as normal cards near the end of the menu with a Robux Pass unlock label, not on a separate premium screen. For how these purchases overlap, see the gamepasses guide.
Eye skills are not extra eyes
Amaterasu, Kamui and Susanoo appear in gameplay as named skills or effects that an equipped eye grants — they are not three additional collection eyes, so do not count them toward the 14. Amaterasu shows up as a fire-style attack skill, and Kamui plays as a burst/punch-style active skill rather than a confirmed teleport. Which eye owns which skill is not documented, so check the skill panel whenever you equip a new eye — the same check built into step 3 of the comparison test above.
If you are still early in the game, the beginner guide shows how eyes fit into the wider loop of chakra, pets, auras and rebirth.
Related Guides
Gamepasses and Purchase Overlaps
Compare advertised gamepass benefits, timed boosts, and items shared with the Ultimate OP Bundle.
How to Unlock Your Next Anime Eye in +1 Anime Eyes
Earn Trophies in stage fights, buy the next eye at the eye stand, and read the Trophy, World and Robux Pass labels before you choose.
How to Get Trophies
Earn Trophies through stage victories and explore optional ways to increase your collection.
Stages and Difficult Fights
Follow the numbered battle route and learn what to try when a fight becomes difficult.
